Introduction
It's no secret that every game needs some
hardware (HW) to run on, and most of them also need some basic
software (SW) like an
operating system (OS) on top of that HW. But the traditional platform model we see at
many,
if not all, video gaming sites out there is a wild mix of HW and SW. You see
consoles like the
PlayStation, OS's like
Linux or
Windows, "
platform-independent" SW like a
Browser, or even
Arcade boards
lumped together into one single layer of platform data. This
get-together of all the different technical platforms in one place leads
to quite some problems when it comes to documenting game releases.