Sunday, July 5, 2015

Sorting out the platform mess



It's no secret that every game needs some hardware (HW) to run on, and most of them also need some basic software (SW) like an operating system (OS) on top of that HW. But the traditional platform model we see at many, if not all, video gaming sites out there is a wild mix of HW and SW. You see consoles like the PlayStation, OS's like Linux or Windows, "platform-independent" SW like a Browser, or even Arcade boards lumped together into one single layer of platform data. This get-together of all the different technical platforms in one place leads to quite some problems when it comes to documenting game releases.